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Doom 2 barrels of fun
Doom 2 barrels of fun








  • Scoot Hard DX Beta 3.1 Build 798 (the last version of SHDX before the initial 1.0 release, bundled with WIGZDoom 4.6pre).
  • doom 2 barrels of fun

  • Scoot Hard DX December 2020 Build 152 (the last version before Metal Neon came on, bundled with GZDoom 4.5).
  • Scoot Hard DX Pre-alpha Build ? (bundled with an ancient copy of WIGZDoom, dated August 2013).
  • Scoot Hard: Rainbow Factory (aka Scoot Hard SDL, Circa 2012-2013, Code fixes in 2020-2021).
  • I decided to focus on some of the major differences between the following games: That’s when Scoot Hard DX was forked to Project Absentia, after some ideas were conceived. After it’s completion, several people suggested we go commercial. Scoot Hard DX was admittedly a very… crazy fangame. Rather than a Post Mortem of SHDX proper, this is more of a technical and graphical analysis of the difference between various milestones. The development was longer than Daytime Drama’s development, and is still on-going.

    doom 2 barrels of fun

    While it’s too early to do a Post Mortem on Project Absentia, Metal Neon suggested I do a writeup on the history of Scoot Hard SDL, Scoot Hard DX, and Project Absentia for an upcoming event.










    Doom 2 barrels of fun